# Exports

## Server-Side:

```lua
exports.pickle_rewards:AddAchievement(source, achievementId)
--Adds specified achievement for source.
```

```lua
arguments: source, achievementId
```

```lua
exports.pickle_rewards:RemoveAchievement(source, achievementId)
--Removes specified achievement for source.
```

```
arguments: source, achievementId
```

<pre class="language-lua"><code class="lang-lua"><strong>exports.pickle_rewards:GetAchievementStatus(source, achievementId)
</strong></code></pre>

```lua
arguments: source, optional: achievementId
--Returns what the Acievement status is of a specific achievement.
```

```lua
exports.pickle_rewards:IsAchievementComplete(source, achievementId)
```

```lua
arguments: source, achievementId
--Returns if an Achievement is completed, but not claimed.
```

```lua
exports.pickle_rewards:IsAchievementClaimed(source, achievementId)
```

```lua
arguments: source, achievementId
--Retuns if an Achievement is claimed.
```

```lua
exports.pickle_rewards:AddObjectiveValue(source, achievementId, optionId, value)
--Adds the value of the achievements certain option.
```

```lua
arguments: source, achievementId, optionId, value 
--value is numerical(1 or greater). If value needs to be true, set to 1.
```

```lua
exports.pickle_rewards:RemoveObjectiveValue(source, achievementId, optionId, value)
--Removes the value of the achievements certain option.
```

```lua
arguments: source, achievementId, optionId, value 
--value is numerical(1 or greater). If value needs to be true, set to 1.
```

```lua
exports.pickle_rewards:SetObjectiveValue(source, achievementId, optionId, value)
--Sets the value of the achievements certain option.
```

```lua
arguments: source, achievementId, optionId, value 
--value is numerical(1 or greater). If value needs to be true, set to 1.
```

```lua
exports.pickle_rewards:GetObjectiveValue(source, achievementId, optionId)
--Returns the value of the achievements certain option.
```

```lua
arguments: source, achievementId, optionId
```

```lua
exports.pickle_rewards:AddSpins(source, amount)--Adds Spins to source.
```

```lua
arguments: source, amount
--amount is numerical.
```

```lua
exports.pickle_rewards:RemoveSpins(source, amount)--Removes Spins from source.
```

```lua
arguments: source, amount
--amount is numerical.
```

```lua
exports.pickle_rewards:SetSpins(source, amount)
```

```lua
arguments: source, amount
--amount is numerical.
```

```lua
exports.pickle_rewards:GetSpins(source)
```

```lua
arguments: source
--returns a value.
```

```lua
exports.pickle_rewards:GetStreakDay(source)
```

```lua
arguments: source
--Returns the current day of streak.
```

```lua
exports.pickle_rewards:GetReferralCode(source)
```

```lua
arguments: source
--Returns the referral code that's used to invite others.
```

```lua
exports.pickle_rewards:GetReferredCode(source)
```

```lua
arguments: source
--Returns the active referrer of source.
```

```lua
exports.pickle_rewards:GetPlaytime(source)
```

```lua
arguments: source
--Returns the total playtime of source.
```

```lua
exports.pickle_rewards:GetSessionTime(source)
```

```lua
arguments: source
--Returns the total playtime of source in the currect session. 
--(Closing game will reset this)
```

## Client-Side:

```lua
exports.pickle_rewards:OpenMenu(section)
```

```lua
arguments: section
--Opens the menu to a specific section.
```

```lua
exports.pickle_rewards:CloseMenu()
--Closes the menu.
```

```lua
exports.pickle_rewards:IsInMenu()
--Returns if you're in the menu.
```

```lua
exports.pickle_rewards:GetPlaytime()
--Returns the players total play time.
```


---

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