# Events

## Client

#### TriggerEvent("pickle\_prisons:jailDialog")

```lua
-- Opens a jail dialog that lets you select the prisoner, prison, and sentence.
TriggerEvent("pickle_prisons:jailDialog")
```

## Server

#### TriggerServerEvent("pickle\_prisons:jailPlayer", target, time, \[opt] jailName)

```lua
-- If you need a jail event in your F6 menu, this is it.
TriggerServerEvent("pickle_prisons:jailPlayer", target, time)
-- Sends to state prison.
TriggerServerEvent("pickle_prisons:jailPlayer", target, time, "state")
```

#### TriggerServerEvent("pickle\_prisons:jailPlayer", target)

```lua
-- If you need a unjail event in your F6 menu, this is it.
TriggerServerEvent("pickle_prisons:unjailPlayer", target)
```
